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It’s not too shabby for a gamejam game.

If I had to criticize anything, the controls aren’t intuitive. While it would definitely take more time to implement than keyboard controls, touch controls would have been nice, especially since I needed to keep a finger on the mouse for the restart button anyway.

The only major gripe I have for game play is the “levitation” blocks or what ever they might be called internally. Having no way to visually understand their AOE made them very frustrating. I spent more time on the last level than every other level combined.

With some juice, cleanup, and touch controls I could see this evolving into a decent mobile puzzle game.

I agree, i think the levitation thing could have been handled better, maybe a way to control the  power of them would have been good